Posts Tagged ‘virtualworlds’
First CC-licensed script is now completed for the 2014 OpenSimulator Community Conference. This is part of an activity that finds more collaboration in two days than most previous projects saw…ever!
The TouchMeObject script is meant to ease the set-up of a simple “giver” object. Add to a sign or poster or kiosk, whatever…then drag items from Inventory that are to be delivered when user touches the object. Script detects that change and commits those items as gifts. Several behaviors are managed just by editing variables.
Instructions at each step.
Take it for a spin if you’d like, see if it works…holler with any feedback. Please distribute willy-nilly.
I wonder: Do folks still write example scripts like this…commented to the teeth to help new scripters sort things out? (Especially in OpenSim where users seem to know what they’re doing.)
Update: Demo stays for a while.
I have designed a new tool, and now invite you to try it out.
At last year’s VWBPE conference (previous post) I wanted to give visitors a quick, customized tour of a design I was presenting…even when I was AFK.
Demonstration vendor in
my parcel, in Urdu
This “Site Preview HUD”
- combines scripted camera movement with audio narration
- is “touch to wear”
- is temporary, nothing is added to Inventory
- quickly shows the points of interest in a region or build
I am not selling this object.
This is not an advertisement.
This effect is new to me; so, it may be new to others, as well. I would be happy to share full-perm copies with the right users. (The hard part is creating .wav files, setting camera coordinates.)
You can find* it here: SLURL
There is also a Notecard at the demo location. Please share that—or this link—with others.
Spicy Vanilla announces its first collaborative design project with SV1.0 – Basic Skills Gauntlet.
Educators often ask new users to surf the grid soon after registration. With no practice in world, how can we expect them to fully experience a virtual space? Without assessing their mastery of ways to interact and navigate, how confident are we that new users actually focus on lesson content?
“orientation island” image by Flickr user glycerine517
What if they could play a game right after orientation…a game that requires the use of various controls and client-viewer features? Such an activity—a kind of newbie obstacle course—could reinforce basic skills such as ctrl-alt-camming and object inspection. Such a game could be a preliminary task for entering an immersive space, or serve as an exit exam following standard orientation.
If designed well, this activity could:
- engage and entertain, prompting users to return again and again
- reinforce the use of various elements of the viewer in an interesting way
- record user achievement and report progress to the instructor
- be bundled for easy installation, or export and upload to OpenSimulator
- provide a template to be customized in any theme, fit in any sim
First sketch of Basic Skills Gauntlet with first station
or “module” in the middle…a sit-target experience.
What elements of the client viewer are used most by new users? What skills are most difficult to master? What do new users struggle with in their first sessions? How do you create a challenge or obstacle to make a user exercise those skills?
IF YOU have worked with groups of new users, PLEASE help by completing this short survey.
All SecondLife™ builders and educators are invited to join this new collaborative team. Meet some dedicated educators, participate in a new experiment in collaboration, see what instructional designers need from an activity.
The group’s mission is two-fold;
Facilitate the collaborative design of high quality, interactive educational content.
Share the design principles and techniques that are learned in the process.
Contact Weebit Offcourse or Azwaldo Villota in SecondLife™