Posts Tagged ‘interactive design’
I have recently learned about a small non-profit that is working to deliver ICT support to rural educators in Nepal.
That’s right, Information & Communication Technology in the villages and classrooms of the Himalayas.
- is self-powered (solar-rechargeable batter)
- is operated with a wireless “wand”
- has a built-in audio system
- comes loaded with CC-Licensed content (games, videos, songs, etc.)
The device projects the “desktop” onto a wall and comes with a hand-held mouse (the “wand”) to navigate. The prototype has been field tested and now they are looking for volunteers to help search for—and evaluate—content that can be loaded into the drive. (Most classrooms in rural Nepal have no electricity, much less an Internet connection.)
I would write a bit more; but, I am up to my elbows producing some educational content…gotta go. Holler at “azwaldo” at gmail dot com, anytime.
Update: Demo stays for a while.
I have designed a new tool, and now invite you to try it out.
At last year’s VWBPE conference (previous post) I wanted to give visitors a quick, customized tour of a design I was presenting…even when I was AFK.
Demonstration vendor in
my parcel, in Urdu
This “Site Preview HUD”
- combines scripted camera movement with audio narration
- is “touch to wear”
- is temporary, nothing is added to Inventory
- quickly shows the points of interest in a region or build
I am not selling this object.
This is not an advertisement.
This effect is new to me; so, it may be new to others, as well. I would be happy to share full-perm copies with the right users. (The hard part is creating .wav files, setting camera coordinates.)
You can find* it here: SLURL
There is also a Notecard at the demo location. Please share that—or this link—with others.
One of my earliest design gigs in virtual worlds was the development of a HUD* used by students learning the Chinese language. After four or five years, that design is still in use. The image below is from the Chinese Island simulation.
* Heads Up Display – an interactive display with buttons and text that mediates their interaction with the virtual environment.
Note the blue dialog prompt, and the HUD in upper and left perimeters.
Early next year, a group of Monash University students will enter the virtual world of SecondLife™ to experience a variety of simulations; a restaurant, an airport, a medical clinic and a train station. Later, they will actually travel to Italy for a program of study, abroad.
The virtual environment in which they will immerse themselves is modeled on the neighborhood in Italy where they will be staying. The simulations are designed to prepare them for their visit. They will study maps, use currency, become familiar with local fixtures…like signs.
In support of the Italian Studies project, I am developing interactive objects—mainly the scripts—to provide a number of interactions. Students can open a “wallet” at the “ATM” and withdraw virtual currency, then visit a coffee shop and…maybe purchase a cappucino. On touching some of the things they see (think “mouse click”), the name of that object appears as text in Italian and they hear an audio-stream pronunciation of the term.
They will be required to buy tickets, read a public transit schedule, and complete many other tasks during their lessons.
My mother and I did something similar before our visit to New York City. After opening Google Earth and “roaming” the virtual streets around our hotel to prepare for our trip, we were able to navigate that neighborhood as though we had been there before.
So, thanks Mom…for helping field test this sort of technology.
The Basic Skills Gauntlet (BSG; described in previous post) project occupies an entire skybox, and—along with web docs, spurious announcements and notecards in world, and this blog—it all may seemed disjointed. This post is an attempt to connect the dots in the collaborative design process.
On arrival at the landing point at the project site, one finds seemingly-scattered objects resembling a yard sale (see image).
Each of the green boxes in world is labeled with a floating “module number” corresponding to a line in the spreadsheet (green box there, too; see next image). In world, each module contains various prims and scripted widgets designed to “teach” the basic skill assigned to that module. On visiting any module in world, it helps to consider the discussion in the spreadsheet.Once you find the skill in the spreadsheet, and locate the design module in world, you can examine (maybe even try out) the design. If you have a question or a comment—and it is expected that you will—you can simply wear your Spicy Vanilla group tag and touch the GroupNotePrim* to submit feedback via chat.
* The GroupNotePrim (see image) allows a user to submit a comment via chat. Those comments are sent to a Google application where an automated display of ALL COMMENTS can be viewed online, just as they are seen in world. (Developed by SL: Omei Turnbull.)
If you have a Gmail account, and would like to add 2¢ to the spreadsheet, please contact Azwaldo in world.
So, to summarize:
- Visit the project site and find the module design area.
- Scan the spreadsheet for accompanying discussion.
- Touch the GroupNotePrim to submit a comment or question. (And contact Azwaldo for Google doc access.)
Several modules exist in world merely as partial proposals in prims. Other modules are nearing completion…in that they provide a complete user experience. This does not necessarily mean that the overall design is satisfactory.
You may find that one or two of the “modules” interest you the most, (That’s how it is for me!) If so, please jump in and help see that module through to completion.
Your feedback could prove essential, at this point. And, with three weeks left for designing the prototype, it is time to get to work.