Weebit Offcourse

Nudge gently.

Posts Tagged ‘conference

new script for new scripters

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First CC-licensed script is now completed for the 2014 OpenSimulator Community Conference. This is part of an activity that finds more collaboration in two days than most previous projects saw…ever!

Yes!

The TouchMeObject script is meant to ease the set-up of a simple “giver” object. Add to a sign or poster or kiosk, whatever…then drag items from Inventory that are to be delivered when user touches the object. Script detects that change and commits those items as gifts. Several behaviors are managed just by editing variables.

Instructions at each step.

image showing text that is a sample of code described here
TouchMeObject script (click image to open page with full script)

Take it for a spin if you’d like, see if it works…holler with any feedback. Please distribute willy-nilly.

I wonder: Do folks still write example scripts like this…commented to the teeth to help new scripters sort things out? (Especially in OpenSim where users seem to know what they’re doing.)

In any case, it was a useful exercise as it forced a couple of decisions that might not have come up, otherwise.
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Written by azwaldo

September 12, 2014 at 11:07 am

post-conference hash

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The new Spicy Vanilla group was granted a 24 x 24 meter plot in the Poster Session region for the recent education conference in which to display the Basic Skills Gauntlet (BSG).There was also a live presentation; but, let’s not talk about that.

BSG_VWBPE_PosterPlot

Poster Plot granted for display of Basic Skills Gauntlet

The BSG project has gained momentum and the activity seemed more than a mouthful for conference goers; so, a smaller bite-size version was wedged into the 576 square meters. The configuration and components were chosen by selecting several modules that are in working order. (One attendee asked an insightful question: What do [you] consider to the basic skills? Skills addressed in the demo version at the conference included use of Inventory, Ctrl-Alt zoom and pan, and familiarity with sit targets.)

SV_BSG_VWBPE_PosterSession_007
Aerial view of BSG exhibit. Does that look like a game to you?

During much of the conference the BSG site—and the entire poster region—seemed quiet. This worked out, as there were plenty of bugs to chase down. At times, a brief flurry of visitors would leave evidence of folks having jumped in with both feet.

BSG_VWBPE_07
BSG Scoreboard with multiple scores displayed; a sign that visitors were having a go. Cooper Macbeth, seen in list here, had high score for the event.  (The “10:64” entry, midway in list, puzzled me for hours until I realized my User Reset button – added just days before – was carving into the scores list in a bad way.)

Near the end of the final day, a number of visitors tried the activity and hung around to offer feedback, ask questions, and just chat about the conference in general.

BSG_VWBPE_1
Several visitors to the poster region, hanging around to yammer. User in the foreground has just completed the activity (evidence: colorful particles fluttering around her).

A happy little project was born of the event, itself. On day two of the conference, I noticed my own lack of consistency in describing the activity to visitors. There was also the fact that I was not hanging ’round 24/7. Wanting to provide a user with an effective tour—introduce the activity and some of the principles addressed—I decided to cobble together a widget that does the job, automatically.

BSG_VWBPE_003
New widget: Guided Tour Chairs

And the Guided Tour Chair was rezzed. ESCape camera control, then sit, and the object moves camera position and focus while loading a narration via sound file. Also whittled away at a HUD version of this interaction. There seems to be more flexibility for designing instruction with the HUD, but it also requires more of the user; get it, find it, and wear it, as opposed to the simple sit-n-learn.

A project-site-specific version of the Guided Tour Chairs Site Preview HUD can be found by following this link with this SLURL. And, if you are curious and the tour chairs just don’t do it…

Holler anytime.

Written by azwaldo

July 31, 2013 at 4:43 pm