Posts Tagged ‘conference’
First CC-licensed script is now completed for the 2014 OpenSimulator Community Conference. This is part of an activity that finds more collaboration in two days than most previous projects saw…ever!
The TouchMeObject script is meant to ease the set-up of a simple “giver” object. Add to a sign or poster or kiosk, whatever…then drag items from Inventory that are to be delivered when user touches the object. Script detects that change and commits those items as gifts. Several behaviors are managed just by editing variables.
Instructions at each step.
Take it for a spin if you’d like, see if it works…holler with any feedback. Please distribute willy-nilly.
I wonder: Do folks still write example scripts like this…commented to the teeth to help new scripters sort things out? (Especially in OpenSim where users seem to know what they’re doing.)
The new Spicy Vanilla group was granted a 24 x 24 meter plot in the Poster Session region for the recent education conference in which to display the Basic Skills Gauntlet (BSG).There was also a live presentation; but, let’s not talk about that.
Poster Plot granted for display of Basic Skills Gauntlet
The BSG project has gained momentum and the activity seemed more than a mouthful for conference goers; so, a smaller bite-size version was wedged into the 576 square meters. The configuration and components were chosen by selecting several modules that are in working order. (One attendee asked an insightful question: What do [you] consider to the basic skills? Skills addressed in the demo version at the conference included use of Inventory, Ctrl-Alt zoom and pan, and familiarity with sit targets.)
During much of the conference the BSG site—and the entire poster region—seemed quiet. This worked out, as there were plenty of bugs to chase down. At times, a brief flurry of visitors would leave evidence of folks having jumped in with both feet.
BSG Scoreboard with multiple scores displayed; a sign that visitors were having a go. Cooper Macbeth, seen in list here, had high score for the event. (The “10:64” entry, midway in list, puzzled me for hours until I realized my User Reset button – added just days before – was carving into the scores list in a bad way.)
Near the end of the final day, a number of visitors tried the activity and hung around to offer feedback, ask questions, and just chat about the conference in general.
A happy little project was born of the event, itself. On day two of the conference, I noticed my own lack of consistency in describing the activity to visitors. There was also the fact that I was not hanging ’round 24/7. Wanting to provide a user with an effective tour—introduce the activity and some of the principles addressed—I decided to cobble together a widget that does the job, automatically.
And the Guided Tour Chair was rezzed. ESCape camera control, then sit, and the object moves camera position and focus while loading a narration via sound file. Also whittled away at a HUD version of this interaction. There seems to be more flexibility for designing instruction with the HUD, but it also requires more of the user; get it, find it, and wear it, as opposed to the simple sit-n-learn.
A project-site-specific version of the Guided Tour Chairs Site Preview HUD can be found by following this link with this SLURL. And, if you are curious and the tour chairs just don’t do it…