Archive for the ‘opensim’ Category
First CC-licensed script is now completed for the 2014 OpenSimulator Community Conference. This is part of an activity that finds more collaboration in two days than most previous projects saw…ever!
The TouchMeObject script is meant to ease the set-up of a simple “giver” object. Add to a sign or poster or kiosk, whatever…then drag items from Inventory that are to be delivered when user touches the object. Script detects that change and commits those items as gifts. Several behaviors are managed just by editing variables.
Instructions at each step.
Take it for a spin if you’d like, see if it works…holler with any feedback. Please distribute willy-nilly.
I wonder: Do folks still write example scripts like this…commented to the teeth to help new scripters sort things out? (Especially in OpenSim where users seem to know what they’re doing.)