Weebit Offcourse

Nudge gently.

Archive for the ‘opensim’ Category

new script for new scripters

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First CC-licensed script is now completed for the 2014 OpenSimulator Community Conference. This is part of an activity that finds more collaboration in two days than most previous projects saw…ever!

Yes!

The TouchMeObject script is meant to ease the set-up of a simpleĀ “giver” object. Add to a sign or poster or kiosk, whatever…then drag items from Inventory that are to be delivered when user touches the object. Script detects that change and commits those items as gifts. Several behaviors are managed just by editing variables.

Instructions at each step.

image showing text that is a sample of code described here
TouchMeObject script (click image to open page with full script)

Take it for a spin if you’d like, see if it works…holler with any feedback. Please distribute willy-nilly.

I wonder: Do folks still write example scripts like this…commented to the teeth to help new scripters sort things out? (Especially in OpenSim where users seem to know what they’re doing.)

In any case, it was a useful exercise as it forced a couple of decisions that might not have come up, otherwise.
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Written by azwaldo

September 12, 2014 at 11:07 am

OpenSimulator Developers…you are ROCKING my world!

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image showing list of usernames for opensimulator bug tracking "assignees"

Thank you. Thank you. Thank you!

My first steps into OpenSimulator testing and bug reporting have left me with sincere appreciation for the developers available for bug “assignment” (see image). There is much to learn, including the developers who are contributing but just don’t jump out of the drop-down list-ed here.

/me doffs his cap.

Written by azwaldo

July 30, 2014 at 2:24 pm