Archive for the ‘metaverse’ Category
My first steps into OpenSimulator testing and bug reporting have left me with sincere appreciation for the developers available for bug “assignment” (see image). There is much to learn, including the developers who are contributing but just don’t jump out of the drop-down list-ed here.
New alt, “Deefoult”, created today for observing latest Linden Labs design of the new user experience. Say hello, Deefoult.
This avatar was the first default character presented in a revolving group of avatars. The group included male and female avatars, each with a different appearance (though I did not pay much attention to those). Screenshot there might have proven useful, too.
The SecondLife™ client viewer* routed my agent to “Destination Island 9” and started up with the Destinations panel open (see image, below). Other avatars were chatting soon after my arrival. The Chat button flashed, indicating there was conversation to be had.
* Second Life 3.6.1 (278007) Jun 27 2013 12:41:07 (Second Life Release)
The location was a very simple space; a small island with tall trees and an ornate rotunda sporting eight portals, each one leading to a different type of virtual world experiences.
A message had arrived, according to the small “chiclet” in upper right corner. I wonder if I would have noticed that were I a true nueb. However, it turned out to be a system message, notifying me of a viewer update; so, it is unlikely that a new user would have received that one.
My first thought was to open the Preferences panel and begin to see what is waiting for the new user…
…and I was surprised to find the Chat tab open when the Preferences panel appeared. Makes sense, SecondLife™ is a social medium; help ’em chat…off the bat.
The plan for is for Deefoult to remain in original condition, to preserve all initial settings for future reference. This might inform the design of a new user activity.
I happened upon Cooper Macbeth, a SecondLife™ rezident whose passion both for education and virtual worlds is evident. Previously acquainted, we both attended a presentation and chatted briefly afterwards.
Later that same day, he posted a question about camera controls in a scripting group, a group that I watch. I have some experience with the issue he described; so, a quick reply engaged us in discussion and we were soon chatting in his Sushi Bar.
The Sushi Bar (SLurl) is a pleasantly appealing, interactive, educational stage that facilitates instruction. Cooper designed and built this elaborate classroom to deliver a specific—yet subtle—lesson in mathematics.
subQuan (sub’-kwän; from Latin subitas quantitas) is the ability to perceive at a glance a quantity much larger than seven by organizing the items into rows, columns, and containers
— from DreamRealizations Wiki
As interesting as the subQuan principle was, I found myself focused on Coop’s design. As VW instructional designs go, it is exemplary. Cooper and partner Ute Frenburg have been developing the presentation and its VW component for years. That is a long time in the metaverse.
SecondLife™ rezident Cooper Macbeth presenting SubQuan to a group
The space employs scripted control of each user’s camera to focus attention on particular spots, illustrating lesson content in a fluid sequence during his live demonstrations. His current challenge is to further refine the user’s experience by smoothing camera transitions from one view to another.
I don’t know if my feedback helped; but, I certainly learned something new. (Love it when that happens.)
In showing me where he needed scripted camera controls, Cooper Macbeth was demonstrating his subQuan presentation. However, in sharing his project, he demonstrated a sophistication in design that surpasses much of the educational content that I have seen.
Screenshot: browser aimed at PixieViewer (July ’14)
Registered and logged in to Pixieviewer—another virtual world—today; but, this time it felt different.
See that familiar blue hypertext in the middle of this screenshot? This time, when I stepped into the metaverse, it happened from within my Google Chrome browser.
Pixieviewer is a browser based viewer for virtual 3D environments.
It is designed to run on any device (including tablets and mobile phones) which supports modern HTML5 capable browsers like Firefox, Chrome, Safari and others.
(from the website)
This seemed significant; it felt like a virtual world, not just a world rendered in a browser…and we need browser based access to VWs if the platform is to expand its niche.
One of my goals in virtual worlds is to lower the hurdles that come along with the new technology and make it easier to use.
Will I be able to point Pixieviewer toward my own OpenSimulator region? Does this relieve the casual user from the complexity of standard viewer interfaces?
I clicked on a link in a webpage and a moment later watched as a new world revealed itself. No downloads, no waiting; no worry about installing software from an unknown vendor.
I think the metaverse just got a little bit bigger.
Well done, Thomas.
I wandered the grid to see some virtual coffee shops; the first seven in the search results for “coffee” in SecondLife™, in order.
All of them had coffee machines and animated mug prims; but, they did not all have pastries. Two had seats with adjustable poses and two had tea service. Not one of the seven I visited displayed any sort of news or current events; no streaming media. They all had music; but, I never saw an option to change the stream. No knobs and dials.
Two seem worth mention here.
My first stop, BRB Coffee Shop (slurl), set the bar early. A nicely designed space with various seating areas, the scene was casual and comfortable
The detail at Cool Beans Coffee Shop (slurl)busied the eye; plenty of care in the texturing. For making a cool, quaint space; this was most impressive.
Still, I did not see anything delivering information. To be fair, there may have been more interaction available, me missing out in a hurry to bop around in my survey. I will be back to Cool Beans, though.
I only ever saw one other user, and that was an owner tending their own parcel.
I saw an interactive bookcase; no literature beyond its facade but it had an animated pillow, for posing with a book. One spot had a crystal-ball-sort-of hover-text fortune-telling object. It was—at least—a sign that the builder was trying to engage users with some type of written word, even if it was just a bit of schmaltz.
There was a cat.
I do not mean to seem cynical. I recognize the appeal in some of those spaces; an easy destination in which to meet and have a quiet conversation. “Let’s TP over to Cool Beans for a bit.” Many VW users probably have a folder full of such locations; all good for quiet, atmospheric conversation. And, I have made advantage of plenty of pose-ball settings to snap a screenshot for grins.
I think I am just looking for something new.