Weebit Offcourse

Nudge gently.

The Basic Skills Gauntlet

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 SpicVanill announces its first collaborative design project with SV1.0 – Basic Skills Gauntlet.

Educators often ask new users to surf the grid soon after registration. With no practice in world, how can we expect them to fully experience a virtual space? Without assessing their mastery of ways to interact and navigate, how confident are we that new users actually focus on lesson content?

orientation island
“orientation island” image by Flickr user glycerine517

What if they could play a game right after orientation…a game that requires the use of various controls and client-viewer features? Such an activity—a kind of newbie obstacle course—could reinforce basic skills such as ctrl-alt-camming and object inspection. Such a game could be a preliminary task for entering an immersive space, or serve as an exit exam following standard orientation.

If designed well, this activity could:

  • engage and entertain, prompting users to return again and again
  • reinforce the use of various elements of the viewer in an interesting way
  • record user achievement and report progress to the instructor
  • be bundled for easy installation, or export and upload to OpenSimulator
  • provide a template to be customized in any theme, fit in any sim
First sketch of Basic Skills Gauntlet
First sketch of Basic Skills Gauntlet with first station
or “module” in the middle…a sit-target experience.

What elements of the client viewer are used most by new users? What skills are most difficult to master? What do new users struggle with in their first sessions? How do you create a challenge or obstacle to make a user exercise those skills?

IF YOU have worked with groups of new users, PLEASE help by completing this short survey.

All SecondLife™ builders and educators are invited to join this new collaborative team. Meet some dedicated educators, participate in a new experiment in collaboration, see what instructional designers need from an activity.

The group’s mission is two-fold;

  1. Facilitate the collaborative design of high quality, interactive educational content.

  2. Share the design principles and techniques that are learned in the process.

Contact Weebit Offcourse or Azwaldo Villota in SecondLife™

…or join the  SpicVanill group in world to receive notifications about this design and announcements for upcoming projects.
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Written by azwaldo

June 7, 2013 at 4:29 pm

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