I happened upon Cooper Macbeth, a SecondLife™ rezident whose passion both for education and virtual worlds is evident. Previously acquainted, we both attended a presentation and chatted briefly afterwards.
Later that same day, he posted a question about camera controls in a scripting group, a group that I watch. I have some experience with the issue he described; so, a quick reply engaged us in discussion and we were soon chatting in his Sushi Bar.
The Sushi Bar (SLurl) is a pleasantly appealing, interactive, educational stage that facilitates instruction. Cooper designed and built this elaborate classroom to deliver a specific—yet subtle—lesson in mathematics.
subQuan (sub’-kwän; from Latin subitas quantitas) is the ability to perceive at a glance a quantity much larger than seven by organizing the items into rows, columns, and containers
— from DreamRealizations Wiki
As interesting as the subQuan principle was, I found myself focused on Coop’s design. As VW instructional designs go, it is exemplary. Cooper and partner Ute Frenburg have been developing the presentation and its VW component for years. That is a long time in the metaverse.
SecondLife™ rezident Cooper Macbeth presenting SubQuan to a group
The space employs scripted control of each user’s camera to focus attention on particular spots, illustrating lesson content in a fluid sequence during his live demonstrations. His current challenge is to further refine the user’s experience by smoothing camera transitions from one view to another.
I don’t know if my feedback helped; but, I certainly learned something new. (Love it when that happens.)
In showing me where he needed scripted camera controls, Cooper Macbeth was demonstrating his subQuan presentation. However, in sharing his project, he demonstrated a sophistication in design that surpasses much of the educational content that I have seen.