Archive for March 2013
I like being surprised by virtual world designs, and it happened just few moments ago.
I returned to peek under the hood of an educational sim, one only recently discovered (first clue here). I roamed around and flew up-up-up, ctrl-alt-zooming into spaces here and there; right-click-more-more inspecting random objects…all an attempt to reveal the plan, to discover more of the story.
Then I came upon a teleportal door.
Its location is devoted to avatar appearance, providing freebie clothing to new users. To my surprise, the familiar Anywhere Door led to a skybox hundreds of meters overhead, and…
… an elegant solution to a common problem (“How do you give users privacy for changing clothes?”)
This is where the surprise sunk in. You see, I had found the skybox during an earlier flight around the sim. I must have cammed right through the Anywhere Doors, because the space seemed disconnected, empty, and somehow incomplete; a room with no clear purpose, no obvious context. Bold-headed, I thought “this is just an unfinished sketch” and “too much is going on here.”
Discovering the elaborate build—one that is taking shape under the eye of a single, motivated educator—was a pleasant surprise in itself. Discovering that the host has an eye for interactive, user-centric design was the best surprise of all.
I reckon I will be writing more about this space; and, until l I get my head around it a bit more, I have put off naming it here.
As an undergraduate student I learned that things stick in my mind if I just write them out. Let’s see if that happens this time.
Yesterday, while chatting with a new acquaintance, I found myself shading the truth once again; not quite lying, just not letting the whole light shine…so to speak. Using words like ‘graphics’ and ‘animation’, alluding to interactive design and educational content, I danced around my deep interest in virtual worlds. I reckon I’ve heard the oh!-you-play-video-games sort of response too often.
That should stop, here and now.
Anyone familiar enough with virtual worlds knows how the interface and technology seem to augment our reality. My social interaction, perspective, my imagination and creativity; all of these have evolved along with my experience in virtual reality. But, there is much more to it…
If you are a SecondLife™ user, just have a look at this video (~ 2½ min.) and tell me if you do not find something familiar.
How will shaping and animating digital objects inform our walk through the physical world? Just sign up, and follow your imagination.
Our host in this next video (~3½ min.) asks…
How do I get this information, which is 2-D…into the operating theater?
Hang on ’til—or jump to—around 2:20 in the video to see reality augmented, and tell me he is not showing us a truly virtual world…